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Autor/inPearlman, Ellen
TitelA Co-Lab on Developing Cyborg Arts -- Interdisciplinary Collaboration and Practice Based Solutions
QuelleIn: Journal of Problem Based Learning in Higher Education, 6 (2018) 1, S.55-65 (11 Seiten)Infoseite zur Zeitschrift
PDF als Volltext kostenfreie Datei Verfügbarkeit 
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN2246-0918
SchlagwörterArt Education; Group Activities; Cooperation; College Students; Problem Based Learning; Interdisciplinary Approach; Group Dynamics; Cybernetics; New York (New York)
AbstractA co-lab in Cyborg Arts was conducted at Parsons/New School University, a leading design school in New York City, over the course of sixteen weeks. This paper discusses the use of Bruno Latour's Actor Network Theory (ANT) (Latour, 2007) in facilitating creative collaboration solutions. Previously, an open call had been placed in targeted venues such as Art and Education, as well as a number of technology user groups in the New York City area to solicit ideas and participants. With the assistance of the Cyborg Foundation three teams were chosen to build prototypes of a new cyborg sense: Team Glass, Team Radiation, and Team Haptics. Team Glass strove to make a cyborg sense detecting the rhythm of changes in the sun's solar flares. Team Radiation made a sense that distinguished between, and alerted the user to different types of organic and inorganic radiation in the environment. Team Haptics used the team leader's own body as a site environment to correct a medical problem by developing a new cyborg sense. Students from Parsons chose which team to work with. Experts and guests either visited the co-lab in person, or used Skype to converse with the participants throughout the course of the semester. Registered Parsons students stayed committed to the lab in order to receive a grade. Other participants had various reasons to remain involved, such as learning new skills, seeing their ideas realized, or stepping outside of their core discipline. The major conduits of communication for the teams outside of lab time were the web-based Slack application that logged a history of their thoughts and interactions, as well as a private student Tumblr to document their progress. This paper discusses how an ANT analysis of practice based learning led to incremental breakthroughs such as starting, stopping, abandoning, and resuming developing these sensing techniques. This resulted in proof of concept artworks, and showcased new aspects of cyborg art. (As Provided).
AnmerkungenAalborg University Press. Skjernvej 4A, 2.sal, 9000, Aalborg, Denmark. Web site: http://journals.aau.dk/index.php/pbl
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
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