Literaturnachweis - Detailanzeige
Autor/inn/en | Puspitasari, Cita; Subiyanto |
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Titel | A New Tool to Facilitate Learning Reading for Early Childhood |
Quelle | In: Malaysian Online Journal of Educational Technology, 5 (2017) 3, S.1-15 (15 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 2289-2990 |
Schlagwörter | Early Childhood Education; Educational Games; Educational Technology; Technology Uses in Education; Handheld Devices; Animation; Kindergarten; Experimental Groups; Control Groups; Books; Printed Materials; Pretests Posttests; Comparative Analysis; Reading Instruction; Emergent Literacy; Foreign Countries; Indonesia |
Abstract | This paper proposes a new android application for early childhood learning reading. The description includes a design, development, and an evaluation experiment of an educational game for learning reading on android. Before developing the game, Unified Modeling Language (UML) diagrams, interfaces, animation, narrative or audio were designed. Hardware and software requirements were also determined. After designing the game, 2D objects were created according to the interface design. After that, the animation and narrative or audio were created on these objects according to the animation and narrative or audio design. The animation given to these objects included translation, scaling, and rotation. To give an action on the objects, ActionScript 3.0 was added on them. Twenty-six kindergarten pupils have participated in this evaluation experiment. They were divided into two groups, namely. an experimental group that learned with the developed android educational game and a control group that learned with a reading book. The result of development game is a 2D educational game that applied the" Belajar Membaca Tanpa Mengeja" (BMTM) method. The game contains the rules, goals and objectives, outcomes and feedback, challenge, interactions and representations. The experiment results show that the post-test mean score of the experimental group is higher than that of the control group (the experimental group scored 18.92 while the control group scored 9.38) and the Gain score of the experimental group is 0.39; this score is in medium category. Finally, the android educational game can increase student's reading ability, in the medium category. So, the developed android educational game is a better alternative tool that can be used by early childhood pupils for learning reading. (As Provided). |
Anmerkungen | University of Malaya Faculty of Education. Kuala Lumpur 50603 Malaysia. e-mail: info@mojet.net; Web site: http://www.mojet.net |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |