Literaturnachweis - Detailanzeige
Autor/in | Wiggins, Bradley E. |
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Titel | An Overview and Study on the Use of Games, Simulations, and Gamification in Higher Education |
Quelle | In: International Journal of Game-Based Learning, 6 (2016) 1, S.18-29 (12 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 2155-6849 |
DOI | 10.4018/IJGBL.2016010102 |
Schlagwörter | Computer Games; Simulated Environment; Video Games; Educational Games; Teaching Methods; Higher Education; Simulation; Teacher Surveys; Arkansas |
Abstract | This article examines the use of both game-based learning (GBL) and gamification in tertiary education. This study focuses specifically on the use of games and/or simulations as well as familiarity with gamification strategies by communication faculty. Research questions concentrate on the rate, frequency, and usage of digital and non-digital games and/or simulations in communication courses, as well as instructor familiarity with gamification. A survey was constructed with questions emerging from the game-based learning and gamification literature. It was distributed to communication faculty at public institutions of higher education in a southern state. In this context, the author argues that while the term gamification is novel, the approach is not. Based on the results, current gamification strategies appear to be a repackaging of traditional instructional strategies. (As Provided). |
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Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |