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Autor/inMusgrave, Megan L.
TitelGamer Girls, Gold Farmers, and Activism "In Real Life"
QuelleIn: Children's Literature in Education, 47 (2016) 2, S.161-176 (16 Seiten)Infoseite zur Zeitschrift
PDF als Volltext Verfügbarkeit 
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN0045-6713
DOI10.1007/s10583-015-9265-z
SchlagwörterActivism; Computer Games; Video Games; Didacticism; Adolescent Literature; Citizenship Education; Citizen Participation; Advocacy; Gender Issues; Economically Disadvantaged; Influence of Technology; Social Problems; Mass Media Use; Mass Media Effects; Novels
AbstractThis essay analyzes the graphic novel "In Real Life" as an example of Cory Doctorow and Jen Wang's intention to raise young people's awareness about gender and economic disparities within the gaming industry. Broadly, "In Real Life" combats the pervasive cultural anxiety that Jane McGonigal challenges in her book "Reality is Broken"--namely that young people's growing connection to technology, and specifically to gaming, will cause them to spend their lives "wasting time, tuning out, and losing out on real life" (2011, p. 11). Specifically, it provides a realistic, accessible example of digital citizenship for twenty-first century youth. The innovative notions of digital citizenship Doctorow and Wang present in the text call for an end to gender and economic marginalization as facilitated by a gaming industry in which many young adults participate. By connecting gaming to activism, "In Real Life" offers a new avenue by which to use young adult literature to inspire civic engagement on the part of young people. The aim is to show that the imaginary activism depicted in literature not only has the potential to, but is actually designed to engage young people as active users, consumers, and shapers of technology. (As Provided).
AnmerkungenSpringer. 233 Spring Street, New York, NY 10013. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-348-4505; e-mail: service-ny@springer.com; Web site: http://www.springerlink.com
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
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