Suche

Wo soll gesucht werden?
Erweiterte Literatursuche

Ariadne Pfad:

Inhalt

Literaturnachweis - Detailanzeige

 
Autor/inPisano, Sergio
TitelStudents' Experiences with Games and Their Academic Potential: An Interpretative Phenomenological Analysis
Quelle(2018), (147 Seiten)
PDF als Volltext Verfügbarkeit 
Ed.D. Dissertation, Northeastern University
Spracheenglisch
Dokumenttypgedruckt; online; Monographie
ISBN978-0-3558-1090-5
SchlagwörterHochschulschrift; Dissertation; College Students; Educational Games; Student Experience; Phenomenology; Outcomes of Education; Interviews; Attention; Psychological Patterns; Learner Engagement; Health; Interpersonal Relationship; Relevance (Education); Active Learning; Student Motivation; Teacher Role; Faculty Development; Academic Achievement
AbstractThe purpose of this research project was to explore students' gaming experiences in relationship to engagement and learning to expand our understanding of the essence of such experiences and produce valuable results for educators seeking to create a more student-centered learning environment, facilitate active learning, and increase students' engagement. Utilizing flow theory as theoretical framework and Interpretative Phenomenological analysis, this study explored the gaming and academic experiences of five college students. Participants' interviews, transcriptions, annotations and preliminary analysis led to the emergence of five core themes: (1) manifestations of flow; (2) engagement, expectations, and feelings; (3) health related issues in games; (4) social aspects of games and learning; (5) games, learning, and the real world. The analysis of participants' interviews and additional data pointed out a variety of engaging factors the typical classroom experience lacks, but that were found to be abundantly present in certain games. Several important implications were found and discussed. These included implications related to: engagement and active learning; motivation and feelings; social dynamics; teaching, learning, and the teachers' role; teaching, learning, and the real world; game based learning; institutional support and faculty development; and the gaming field. This study's findings supported the idea of incorporating games and gamification in the college classroom. Transporting certain factors present in games to the classroom in the form of positive and memorable experiences was not only desired by students but also important for their engagement and academic success. [The dissertation citations contained here are published with the permission of ProQuest LLC. Further reproduction is prohibited without permission. Copies of dissertations may be obtained by Telephone (800) 1-800-521-0600. Web page: http://www.proquest.com/en-US/products/dissertations/individuals.shtml.] (As Provided).
AnmerkungenProQuest LLC. 789 East Eisenhower Parkway, P.O. Box 1346, Ann Arbor, MI 48106. Tel: 800-521-0600; Web site: http://www.proquest.com/en-US/products/dissertations/individuals.shtml
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
Literaturbeschaffung und Bestandsnachweise in Bibliotheken prüfen
 

Standortunabhängige Dienste
Die Wikipedia-ISBN-Suche verweist direkt auf eine Bezugsquelle Ihrer Wahl.
Tipps zum Auffinden elektronischer Volltexte im Video-Tutorial

Trefferlisten Einstellungen

Permalink als QR-Code

Permalink als QR-Code

Inhalt auf sozialen Plattformen teilen (nur vorhanden, wenn Javascript eingeschaltet ist)

Teile diese Seite: