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Autor/inn/enOrense, Adrian; Decena, Berlyn Anne; Feria, Rommel
TitelSalapiggy: Usability Test of the Sifteo Cubes as a Game Interface for the Money Counting Game for Preschoolers
Quelle(2013), (7 Seiten)
PDF als Volltext kostenfreie Datei Verfügbarkeit 
Spracheenglisch
Dokumenttypgedruckt; online; Monographie
ISBN978-972-8939-99-1
SchlagwörterKinesthetic Perception; Teaching Methods; Educational Games; Arithmetic; Computation; Mathematics Skills; Mathematics Instruction; Program Effectiveness; Mathematical Concepts; Foreign Countries; Elementary School Students; Primary Education; Technology Uses in Education; Addition; Computer Software; Observation; Graphs; Philippines
AbstractKinesthetic learning, one of the VAK learning styles, is now also being adapted by different gaming consoles and platforms. This paper presents Salapiggy, a two-part kinesthetic educational Sifteo game that has both a tutorial on money and sorting game. It is localized in the Philippines and uses Filipino as the User Interface Language and the Philippine peso as Game Objects. Salapiggy is geared to enhance both the player's monetary recognizing skills and basic arithmetic computation skills. The purpose of this research is to determine whether the children who would play the game will be able to do basic computations through money familiarity and eventually play the game, by attaining a certain amount of points. The test results show that players were able to recognize the value of coins and bills displayed and the goal of having them perform arithmetic operations using the cubes were successful. [For the complete proceedings, see ED557168.] (As Provided).
AnmerkungenInternational Association for the Development of the Information Society. e-mail: secretariat@iadis.org; Web site: http://www.iadisportal.org
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
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