Literaturnachweis - Detailanzeige
Autor/inn/en | Hamza, M. Khalid; Alhalabi, Bassem |
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Titel | Teaching in the Information Age: The Creative Way! |
Quelle | (1999), (8 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Monographie |
Schlagwörter | Cognitive Processes; Computer Assisted Instruction; Creative Teaching; Creativity; Educational Objectives; Educational Technology; Elementary Secondary Education; Imagery; Instructional Design; Instructional Development; Instructional Innovation; Learning Activities; Student Attitudes; Student Motivation; Student Participation; Teacher Attitudes; Teacher Role Cognitive process; Kognitiver Prozess; Computer based training; Computerunterstützter Unterricht; Creative thinking; Teaching; Kreatives Denken; Unterricht; Kreativität; Educational objective; Bildungsziel; Erziehungsziel; Unterrichtsmedien; Metaphorik; Lesson concept; Lessonplan; Unterrichtsentwurf; Teaching improvement; Unterrichtsentwicklung; Educational Innovation; Bildungsinnovation; Lernaktivität; Schülerverhalten; Schulische Motivation; Schülermitarbeit; Schülermitwirkung; Studentische Mitbestimmung; Lehrerverhalten; Lehrerrolle |
Abstract | The mission of teachers as creative facilitators is not to assign a grade; the mission is to educate students to think, to learn, and to make new connections that they never before thought possible. A teacher's guidance, constructive feedback, and facilitated instruction should pave the way for students to meaningfully bridge prior knowledge with new knowledge. This paper suggests how teachers might teach creatively, particularly with respect to computing curricula, while they enjoy the teaching and learning processes. The following topics are covered: (1) teachers as prophets of creativity; (2) learning domains for educating the mind, including cognitive strategy, psychomotor skills, verbal information, intellectual skills, and attitudes; (3) sparking enthusiasm and interest; (4) the fun of perceiving the "power of 2," i.e., multiplying by two; (5) divergent imagery, including mindmapping tools and brainstorming techniques; (6) computers as cognitive tools, including learning critically and creatively; (7) education and technology, including encouraging students to explore computer concepts and to think critically and creatively; and (8) the rewards of creative behavior and risk taking. (Contains 1 figure and 17 references.) (Author/AEF) |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |