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Autor/inn/en | Alonso-Fernández, Cristina; Calvo-Morata, Antonio; Freire, Manuel; Martínez-Ortiz, Iván; Fernández-Manjón, Baltasar |
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Titel | Evidence-Based Evaluation of a Serious Game to Increase Bullying Awareness |
Quelle | In: Interactive Learning Environments, 31 (2023) 2, S.644-654 (11 Seiten)Infoseite zur Zeitschrift
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Zusatzinformation | ORCID (Alonso-Fernández, Cristina) ORCID (Calvo-Morata, Antonio) ORCID (Freire, Manuel) ORCID (Martínez-Ortiz, Iván) ORCID (Fernández-Manjón, Baltasar) |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1049-4820 |
DOI | 10.1080/10494820.2020.1799031 |
Schlagwörter | Educational Games; Learning Analytics; Game Based Learning; Computer Mediated Communication; Bullying; Foreign Countries; Instructional Effectiveness; Adolescents; Knowledge Level; Spain |
Abstract | Game Learning Analytics can be used to conduct evidence-based evaluations of the effect that serious games produce on their players by combining in-game user interactions and traditional evaluation methods. We illustrate this approach with a case-study where we conduct an evidence-based evaluation of a serious game's effectiveness to increase awareness of bullying. In this paper, we describe: (1) the full process of tracking in-game interactions, analyzing the traces collected using the standard xAPI-SG format, and deriving game learning analytics variables (to be used as "evidences"); and (2) the use of those variables to predict the increase in bullying awareness. We consider that this process can be generalized and replicated to systematize, and therefore simplify, evidence-based evaluations for other serious games based on the interaction data of their players. (As Provided). |
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Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |