Literaturnachweis - Detailanzeige
Autor/in | Wen, Yun |
---|---|
Titel | An Augmented Paper Game with Socio-Cognitive Support |
Quelle | In: IEEE Transactions on Learning Technologies, 13 (2020) 2, S.259-268 (10 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Zusatzinformation | ORCID (Wen, Yun) |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1939-1382 |
DOI | 10.1109/TLT.2019.2924216 |
Schlagwörter | Computer Simulation; Chinese; Ideography; Elementary School Students; Elementary School Teachers; Language Proficiency; Teaching Methods; Educational Games; Educational Technology; Electronic Learning; Program Effectiveness; Cooperative Learning; Difficulty Level; Student Attitudes; Foreign Countries; Language Teachers; Value Judgment; Singapore Computergrafik; Computersimulation; China; Chinesen; Elementary school; Teacher; Teachers; Grundschule; Volksschule; Lehrer; Lehrerin; Lehrende; Language skill; Language skills; Sprachkompetenz; Teaching method; Lehrmethode; Unterrichtsmethode; Educational game; Lernspiel; Unterrichtsmedien; Kooperatives Lernen; Schwierigkeitsgrad; Schülerverhalten; Ausland; Language teacher; Sprachunterricht; Werturteil; Singapur |
Abstract | This paper presents an augmented reality-based Chinese character composition game (ARC) that employs augmented papers to engage lower primary school students in collaborative Chinese character learning. A design research approach was used to gain a holistic view of designing, enacting, and evaluating the ARC. The participants included four teachers and five classes of students from two primary schools. The school-based research findings suggested that: (1) the ARC was an effective system for improving beginning learners' orthographic knowledge of Chinese characters, particularly for those students with low Chinese language proficiency; (2) the tangible paper interface engaged students in group work and increased the game playfulness; and (3) students' language proficiency had a significant effect on their perceptions of ease of use and usefulness of the augmented paper game. This paper not only substantiated the potential of the augmented paper as a carrier of educational content, but also instantiated how to implement it to promote social and cognitive supports for interaction and collaboration. (As Provided). |
Anmerkungen | Institute of Electrical and Electronics Engineers, Inc. 445 Hoes Lane, Piscataway, NJ 08854. Tel: 732-981-0060; Web site: http://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=4620076 |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |