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Autor/inn/en | Mohamad Ali, Ahmad Zamzuri; Hamdan, Mohd Najib |
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Titel | The Effects of Talking-Head with Various Realism Levels on Students' Emotions in Learning |
Quelle | In: Journal of Educational Computing Research, 55 (2017) 3, S.429-443 (15 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 0735-6331 |
DOI | 10.1177/0735633116672057 |
Schlagwörter | Emotional Response; Questionnaires; Quasiexperimental Design; Statistical Analysis; Two Year College Students; Animation; Simulated Environment; Educational Technology; Technology Uses in Education; Pronunciation; English (Second Language); Second Language Instruction; Foreign Countries; Pretests Posttests; Language Skills; Malaysia Emotionales Verhalten; Fragebogen; Statistische Analyse; Künstliche Umwelt; Unterrichtsmedien; Technology enhanced learning; Technology aided learning; Technologieunterstütztes Lernen; Aussprache; English as second language; English; Second Language; Englisch als Zweitsprache; Fremdsprachenunterricht; Ausland; Language skill; Sprachkompetenz |
Abstract | The aim of this study was to evaluate the effects of various realistic levels of talking-head on students' emotions in pronunciation learning. Four talking-head characters with varying levels of realism were developed and tested: a nonrealistic three-dimensional character, a realistic three-dimensional character, a two-dimensional character, and an actual human character. The student's emotional level was measured with the learning component of Achievement Emotions Questionnaire following their exploration of the instructional material on a self-paced learning method. The research method was a quasi-experimental design, and the data were analyzed using ANCOVA test. The sample consisted of 150 Semester 1 students from four community colleges. The findings revealed significant differences (p < 0.05) in emotion test outcomes among groups who received different levels of realism for the talking-head in pronunciation learning app. In conclusion, this study recommends a nonrealistic three-dimensional, two-dimensional, or actual human character as the most suitable design for the talking-head in instructional materials. (As Provided). |
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Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |