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Autor/inn/enBarwell, Graham; Moore, Chris; Walker, Ruth
TitelMarking Machinima: A Case Study in Assessing Student Use of a Web 2.0 Technology
QuelleIn: Australasian Journal of Educational Technology, 27 (2011) 5, S.765-780 (16 Seiten)Infoseite zur Zeitschrift
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1449-5554
SchlagwörterSocial Systems; Pilot Projects; Computer Assisted Instruction; Student Evaluation; Evaluation Methods; Case Studies; Learner Engagement; Interdisciplinary Approach; Cooperative Learning; Active Learning; Student Projects; Film Production; Web Sites; Electronic Publishing; Internet; Video Technology; Educational Technology; Computer Simulation; College Students; College Instruction; Student Attitudes; Instructional Effectiveness; Focus Groups; Interviews; Animation; Games; Computers; Simulated Environment; Role Playing
AbstractThe model of learning best suited to the future may be one which sees learning as the process of managing the different kinds of participation an individual might have in complex social systems. Learning capability and engagement is thus dependent on the relationship between an individual identity and social systems. We report on the incorporation of "machinima", a Web 2.0 technology, as part of an interdisciplinary and collaborative project where the focus is not on the mastery of the tools or the acquisition of predetermined knowledge, but on the development of learning engagement. We provide the case study of a pilot project involving students across two Arts disciplines collaborating via the game, "World of Warcraft", to produce an animated adaptation of one of Geoffrey Chaucer's "Canterbury Tales". Their contributions were differently assessed according to the pre-existing requirements of their home disciplines. We argue that the assessment in such projects, in conjunction with innovations and experimentation with Web 2.0 technologies, should shift from an emphasis on product to process. We believe that this has a sound pedagogical and theoretical foundation, and also fits better with the increasingly digitalised, unfixed and interdisciplinary world that students will face on graduation. (Contains 3 figures.) (As Provided).
AnmerkungenAustralasian Society for Computers in Learning in Tertiary Education. Ascilite Secretariat, P.O. Box 44, Figtree, NSW, Australia. Tel: +61-8-9367-1133; e-mail: info@ascilite.org.au; Web site: http://www.ascilite.org.au/ajet
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2017/4/10
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