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Sonst. PersonenFarber, Matthew (Hrsg.)
TitelGlobal perspectives on gameful and playful teaching and learning.
QuelleHershey PA: IGI Global, Information Science Reference (2020), XXI, 330 S.Verfügbarkeit 
BeigabenIllustrationen; Literaturangaben
Spracheenglisch
Dokumenttypgedruckt; Monographie
ISBN9781799820154 (gebundene Ausgabe); 9781799820161 (Taschenbuch); 9781799820178 (E-Book)
SchlagwörterEducational games; Board games in education; Video games in education; Learning, Psychology of; Bildungstheorie; Bildungspraxis
AbstractPreservice teachers consider game-based teaching & learning / Nancy Sardone -- The importance of teacher bridging in game-based learning classrooms / Jodi Asbell-Clarke, Elizabeth Rowe, Erin Bardar, Teon Edwards -- Case study of an epistemic mathematics computer game: investigating players' in-game mathematical identity / Chantal Buteau, Eric Muller -- Using multi-modal data to examine equity in activity-monitor gaming within real-world communities / Mary Stewart, Danielle Hagood, Cynthia Ching -- Entertainment and physical activities: new connections through the use of Pokémon Go / Mateus Finco -- Engendering multiliteracies using digital games and digital literature: towards a pedagogical framework / Nolan Bazinet -- Implementation of games in primay school social studies lessons / Polona Jancic Hegedis̆, Vlasta Hus -- Game mechanics supporting a learning and playful experience in educational escape games / Divya Menon, Margarida Romero -- Evaluation of the effectiveness of game creation by youth for media and information literacy / Conceiça̋o Costa, Kathleen Tyner, Carla Sousa -- Achievement unlocked? Understanding perceptions, challenges and implications of GBL in classrooms / Phu Vu, Marissa Fye -- Balancing entertainment and educational objectives in academic game creation: balancing entertainment and educational objectives in academic game creation / Christopher Egert, Andrew Phelps -- Promoting spoken interaction and student engagement with board games in a language teaching context / James York -- Teachers 4.0 / Sriya Chakravarti. "This book explores the interaction between learning outcomes and motivation in games (digital and analog) and promotes best practices for the integration of games in instructional settings"--Provided by publisher.
Erfasst vonLibrary of Congress, Washington, DC
Update2020/3/07
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