Literaturnachweis - Detailanzeige
Autor/in | Finseth, Carly |
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Titel | Teach like a gamer. Adapting the instructional design of digital role-playing games. |
Quelle | Jefferson, North Carolina: McFarland & Company, Inc. (2018), IX, 206 S. |
Reihe | Studies in gaming |
Beigaben | Literaturangaben |
Sprache | englisch |
Dokumenttyp | gedruckt; Monographie |
ISBN | 9781476670546 |
Schlagwörter | Educational games; Instructional systems; Design; Role playing; Study and teaching; Fantasy games; Bildungstheorie; Bildungspraxis |
Abstract | Games, play and the intersection of learning -- Games and the humanities -- Identity creation and customization: finding one's place in the game -- Simplified subset: learning without risk of failure -- Exploration and discovery -- Achievements and rewards -- How games teach their players -- Role-playing games and instructional design: best practices, heuristics, applications and concluding thoughts. "Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy and engagement. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques"--Provided by publisher. |
Erfasst von | Library of Congress, Washington, DC |
Update | 2019/1/02 |