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Autor/inn/enAdamo-Villani, Nicoletta; Oania, Marcus; Cooper, Stephen
TitelUsing a Serious Game Approach to Teach Secure Coding in Introductory Programming: Development and Initial Findings
QuelleIn: Journal of Educational Technology Systems, 41 (2013) 2, S.107-131 (25 Seiten)Infoseite zur Zeitschrift
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN0047-2395
SchlagwörterEducational Games; Computer Games; Role Playing; Computer Security; Computer Science Education; Information Security; Programming; Novices; Teaching Methods; Undergraduate Students; Formative Evaluation; Higher Education
AbstractWe report the development and initial evaluation of a serious game that, in conjunction with appropriately designed matching laboratory exercises, can be used to teach secure coding and Information Assurance (IA) concepts across a range of introductory computing courses. The IA Game is a role-playing serious game (RPG) in which the student travels through seven computer techno-inspired environments (IA concept rooms); in each environment he/she learns a different IA concept. After playing each level, the student completes a related CS educational module comprised of a theory lesson and a lab assignment. The game is being created with a user-centered iterative approach that includes two forms of evaluation: formative and summative. In this article we describe the design and development of the first four levels of the game, and report the findings of an initial formative evaluation of two game levels with a group of undergraduate students. (Contains 4 tables and 8 figures.) (As Provided).
AnmerkungenBaywood Publishing Company, Inc. 26 Austin Avenue, P.O. Box 337, Amityville, NY 11701. Tel: 800-638-7819; Tel: 631-691-1270; Fax: 631-691-1770; e-mail: info@baywood.com; Web site: http://baywood.com
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2017/4/10
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