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Autor/inn/enVargas-Macías, Zulma Liliana; Rodríguez-Hernandez, Ariel Adolfo; Sánchez-Sáenz, Claudia Liliana
TitelDigital Games (Gamification) in Learning and Training: An Approach to Adaptation and Integration in the Classroom
QuelleIn: GIST Education and Learning Research Journal, (2020) 20, S.171-188 (18 Seiten)
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ZusatzinformationORCID (Vargas-Macías, Zulma Liliana)
ORCID (Rodríguez-Hernandez, Ariel Adolfo)
ORCID (Sánchez-Sáenz, Claudia Liliana)
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1692-5777
SchlagwörterComputer Games; Teaching Methods; Learning Strategies; Game Based Learning; Research Reports; Computer Software; Online Courses; Higher Education; Electronic Learning; Social Networks; Business Administration; Learning Processes
AbstractThis article is the result of the SGI 2174 project. Its objective is to identify how elements, techniques and mechanics game (gamification) have been implemented, as an ICT-mediated learning strategy for learning and training in the education. A systemic literary review of works on the subject is carried out to contextualize and identify methods, techniques, tools and platforms of gamification. The results make an analysis of the articles reviewed, and describe and describe the technologies and methodologies of gamification and the most relevant results with which gamification has been implemented in educational and business environments. This project is developed in the research groups TelemaTICs and TICA, and funded by DIN-UPTC. (As Provided).
AnmerkungenInstitucion Universitaria Columbo Americana UNCA. Calle 19 # 2A - 49 Third Floor, Bogata, Columbia. Tel: +571-281-1777 Ext 1291; e-mail: gist@unica.edu.co; Web site: https://latinjournal.org/index.php/gist/index
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2024/1/01
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