Suche

Wo soll gesucht werden?
Erweiterte Literatursuche

Ariadne Pfad:

Inhalt

Literaturnachweis - Detailanzeige

 
Autor/inn/enLo, Chung Kwan; Hew, Khe Foon
TitelA Comparison of Flipped Learning with Gamification, Traditional Learning, and Online Independent Study: The Effects on Students' Mathematics Achievement and Cognitive Engagement
QuelleIn: Interactive Learning Environments, 28 (2020) 4, S.464-481 (18 Seiten)Infoseite zur Zeitschrift
PDF als Volltext Verfügbarkeit 
ZusatzinformationORCID (Lo, Chung Kwan)
ORCID (Hew, Khe Foon)
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1049-4820
DOI10.1080/10494820.2018.1541910
SchlagwörterForeign Countries; Secondary School Students; Grade 9; Secondary School Mathematics; Mathematical Enrichment; Blended Learning; Educational Games; Mathematics Instruction; Conventional Instruction; Electronic Learning; Independent Study; Mathematics Achievement; Learner Engagement; Self Determination; Outcomes of Education; Scores; Learning Motivation; Hong Kong
AbstractThis study examines Grade 9 students' mathematics achievement and cognitive engagement under three different instructional approaches: traditional learning, flipped learning with gamification, and online independent study with gamification. The duration of the study lasted an entire school year. The central theories underpinning flipped learning with gamification design were based on the first principles of Instruction and self-determination theory. A mixed methods approach was used with quantitative (i.e., tests and an optional assignment) and qualitative (i.e., student interviews) methods applied. The test results indicate that students in the flipped class (n = 28) significantly outperformed those in the traditional (n = 27) and online independent study (n = 21) classes. In addition, flipped learning with gamification promoted students' cognitive engagement better than the other two approaches. The findings of student interviews suggest that peer interactions inside the flipped classroom were critical to promoting students' mathematics achievement and cognitive engagement, as opposed to online learning resources and gamification per se. In future practice, teachers can ground their flipped classroom design in the theoretical framework proposed in this study. (As Provided).
AnmerkungenRoutledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2024/1/01
Literaturbeschaffung und Bestandsnachweise in Bibliotheken prüfen
 

Standortunabhängige Dienste
Bibliotheken, die die Zeitschrift "Interactive Learning Environments" besitzen:
Link zur Zeitschriftendatenbank (ZDB)

Artikellieferdienst der deutschen Bibliotheken (subito):
Übernahme der Daten in das subito-Bestellformular

Tipps zum Auffinden elektronischer Volltexte im Video-Tutorial

Trefferlisten Einstellungen

Permalink als QR-Code

Permalink als QR-Code

Inhalt auf sozialen Plattformen teilen (nur vorhanden, wenn Javascript eingeschaltet ist)

Teile diese Seite: