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Autor/inn/enCardozo, Lais Tono; Castro, Amicio Pina; Guimarães, Alexsandro Ferreira; Gutierrez, Lucila Ludmila Paula; Montrezor, Luís Henrique; Marcondes, Fernanda Klein
TitelIntegrating Synapse, Muscle Contraction, and Autonomic Nervous System Game: Effect on Learning and Evaluation of Students' Opinions
QuelleIn: Advances in Physiology Education, 44 (2020) 2, S.153-162 (10 Seiten)Infoseite zur Zeitschrift
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ZusatzinformationORCID (Montrezor, Luís Henrique)
ORCID (Marcondes, Fernanda Klein)
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1043-4046
DOI10.1152/advan.00169.2019
SchlagwörterPhysiology; Neurological Organization; Human Body; Dentistry; Medical Education; Pharmaceutical Education; Medical Students; Educational Games; Program Effectiveness; Undergraduate Students; Foreign Countries; Brazil
AbstractThis work describes the educational game "Integrating Synapse, Muscle Contraction, and Autonomic Nervous System," which was developed to assist students in understanding and integrating concepts related to the physiology of synapses, muscle contraction, and the autonomic nervous system. Analysis was made of the effect of the game on learning and the students' opinions about it. Dentistry students were divided into control and game groups. They attended lectures about the topics, after which the control group students were submitted to a test, whereas the game group performed the game activity before undertaking the test. The mean score was significantly higher for the game group, compared with the control group (P < 0.05). Pharmacy students also attended lectures about these topics; in the next class, the students performed a pretest and the activity with the educational game. After the game, a posttest was applied. The mean scores were significantly higher for the posttest than for the pretest (P < 0.05). Students of medicine attended the lectures and performed the activity with the educational game, without the learning assessment. All of the students answered a question, using a 5-point Likert-type scale, concerning whether they thought the activity with the game was useful for learning. The mean scores obtained by the dentistry, pharmacy, and medicine students were 4.7 ± 0.6, 4.9 ± 0.3, and 4.3 ± 0.1, respectively. The educational game increased the learning of the undergraduate students, in agreement with their opinions of the strategy. (As Provided).
AnmerkungenAmerican Physiological Society. 9650 Rockville Pike, Bethesda, MD 20814-3991. Tel: 301-634-7164; Fax: 301-634-7241; e-mail: webmaster@the-aps.org; Web site: https://www.physiology.org/journal/advances
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2024/1/01
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