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Autor/inn/enBosma, Roel H.; Ha, Tran T. Phung; Hiep, Tong Quoc; Phuong, Nguyen T. Huynh; Ligtenberg, Arend; Rodela, Romina; Bregt, Arnold K.
TitelChanging Opinion, Knowledge, Skill and Behaviour of Vietnamese Shrimp Farmers by Using Serious Board Games
QuelleIn: Journal of Agricultural Education and Extension, 26 (2020) 2, S.203-221 (19 Seiten)
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ZusatzinformationORCID (Bosma, Roel H.)
ORCID (Ligtenberg, Arend)
ORCID (Bregt, Arnold K.)
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1389-224X
DOI10.1080/1389224X.2019.1671205
SchlagwörterGame Based Learning; Educational Games; Food; Foreign Countries; Agricultural Occupations; Ecology; Behavior Change; Instructional Effectiveness; Consciousness Raising; Adoption (Ideas); Socialization; Natural Resources; Technology Transfer; Attitude Change; Diseases; Agricultural Production; Risk Management; Conservation (Environment); Forestry; Extension Education; Vietnam
AbstractPurpose: Mekong Delta's shrimp farming contributes to socio-economic development but tends to reduce the mangrove area. On the one hand, NGOs advocate balancing ecology and economy, while on the other hand, the Vietnamese government supports intensifying shrimp production. The latter strategy increases shrimp diseases and marginalises smallholders. To influence the opinions, knowledge and behaviour of shrimp farmers, we developed and tested a serious board game. Approach: Through several iterations, we designed a realistic board game mimicking local shrimp farming. Then, after conducting three sessions of gameplay with farmers in three sites, we assessed how this gameplay influenced players. We used a semi-experimental set-up by collecting data on the day of the gameplay, and on two further time-points. Findings: After the gameplays, farmers reported to have learned about the risks of monoculture-intensive-shrimp system and the advantages of hybrid systems. Likert ratings showed that players adopted innovations faster and, in case of shrimp diseases, consulted commercial service-providers less, but with other farmers more. They confirmed to have learned that the best strategy for them would be to adopt hybrid systems, i.e. intensify part of the area of mixed-mangrove or improved-extensive shrimp farms. Theoretical implications: Realistic board games can create opportunities for social learning and training of groups which are not always easy to reach. Practical implications: Board games can support transfer of knowledge and skills to farmers, and can develop their critical thinking. Creation: The findings that board games are effective in the context of a top-down extension systems offer value opportunities. (As Provided).
AnmerkungenRoutledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2022/1/01
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