Literaturnachweis - Detailanzeige
Autor/inn/en | Lu, Yu-Ling; Lien, Chi-Jui |
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Titel | Are They Learning or Playing? Students' Perception Traits and Their Learning Self-Efficacy in a Game-Based Learning Environment |
Quelle | In: Journal of Educational Computing Research, 57 (2020) 8, S.1879-1909 (31 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Zusatzinformation | ORCID (Lu, Yu-Ling) |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 0735-6331 |
DOI | 10.1177/0735633118820684 |
Schlagwörter | Game Based Learning; Self Efficacy; Student Attitudes; Personality Traits; Grade 5; Grade 6; Elementary School Students; Early Adolescents; Play; Educational Games; Science and Society; Foreign Countries; Scientific Concepts; Problem Solving; Role Playing; Computer Games; Taiwan Self-efficacy; Selbstwirksamkeit; Schülerverhalten; Individual characteristics; Personality characteristic; Persönlichkeitsmerkmal; School year 05; 5. Schuljahr; Schuljahr 05; School year 06; 6. Schuljahr; Schuljahr 06; Spiel; Educational game; Lernspiel; Ausland; Problemlösen; Rollenspiel; Computer game; Computerspiel; Computerspiele |
Abstract | As game-based learning continues to draw attention, students' perceptions toward classroom activities are vital in influencing the quality of learning. This study used the social cognitive theory to show the perception traits of learning and playing in game-based environments and for students to identify their self-efficacy toward game-based learning by different trait groups. The game "Formosa Hope" was used in an experiment with 362 fifth- and sixth-grade students at ages 11 to 12 years as participants. Three perception traits were identified through a two-step cluster analysis: I--strong perceptions of learning and playing, II--moderate perceptions of learning and playing, and III--strong perception of playing but weak perception of learning. This study showed that regardless of trait type, students demonstrated positive self-efficacy, with those with Trait I having significantly higher self-efficacy than those with Traits II and III, indicating that students' positive perceptions of learning and playing are essential in prompting self-efficacy in game-based learning. (As Provided). |
Anmerkungen | SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: http://sagepub.com |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |