Literaturnachweis - Detailanzeige
Autor/inn/en | Xiao, Jun; Cao, Mengying; Li, Xuejiao; Hansen, Preben |
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Titel | Assessing the Effectiveness of the Augmented Reality Courseware for Starry Sky Exploration |
Quelle | In: International Journal of Distance Education Technologies, 18 (2020) 1, S.19-35, Artikel 2 (17 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1539-3100 |
DOI | 10.4018/IJDET.2020010102 |
Schlagwörter | Courseware; Instructional Effectiveness; Computer Simulation; Astronomy; Geography Instruction; Secondary School Students; Foreign Countries; Vocational High Schools; Experiential Learning; Student Satisfaction; Learning Motivation; Computer Science Education; Electronic Learning; Open Universities; College School Cooperation; Usability; China (Shanghai) Lernsoftware; Unterrichtserfolg; Computergrafik; Computersimulation; Astronomie; Geography education; Geography lessons; Geografieunterricht; Sekundarschüler; Ausland; Experiental learning; Erfahrungsorientiertes Lernen; Motivation for studies; Lernmotivation; Computer science lessons; Informatikunterricht; Offene Universität |
Abstract | Augmented reality tools and applications have been shown to have powerfully impelled the development of the field of education. In this article, the authors designed and developed an augmented reality technology-based courseware "Starry Sky Exploration--Eight Planets in the Solar System" and explored how AR can bring an immersive learning experience to students and improve students' learning effectiveness. This article presents and evaluates AR courseware applicable for the geography curriculum in secondary schools in China. In this study, 36 students from Shanghai secondary vocational school were invited to participate in the experiment, the authors use reliability analysis, regression analysis and brainwave analysis to evaluate the effectiveness of the AR course. The authors found that students have higher learning satisfaction and behavioral willingness in AR-based experiential learning activities. It can be seen that AR helps to stimulate students' interest in learning. (As Provided). |
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Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |