Literaturnachweis - Detailanzeige
Autor/inn/en | Zucker, Lauren; Fisch, Audrey A. |
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Titel | Play and Learning with KAHOOT!: Enhancing Collaboration and Engagement in Grades 9-16 through Digital Games |
Quelle | In: Journal of Language and Literacy Education, 15 (2019) 1, (15 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1559-9035 |
Schlagwörter | Educational Games; Writing Instruction; Writing (Composition); Academic Language; Cooperative Learning; Learner Engagement; High School Students; College Students; Student Centered Learning; Social Media; Active Learning; Study Guides; Student Developed Materials; Instructional Effectiveness; Outcomes of Education Educational game; Lernspiel; Schreibunterricht; Schreibübung; Academic; Language; Languages; Akademiker; Sprache; Wissenschaftssprache; Kooperatives Lernen; High school; High schools; Student; Students; Oberschule; Schüler; Schülerin; Studentin; Collegestudent; Group work; Student-entered learning; Student-centred learning; Student centred learning; Schülerorientierter Unterricht; Schülerzentrierter Unterricht; Gruppenarbeit; Soziale Medien; Aktives Lernen; Studienberater; Studienführer; Unterrichtserfolg; Lernleistung; Schulerfolg |
Abstract | This Voices from the Field piece tells the story of a fortunate meeting on Twitter between a high school teacher and a college professor that blossomed into an exchange of KAHOOT! games and the recognition of shared pedagogical beliefs. KAHOOT! is a web-based platform that allows users to easily create and play interactive, multiple-choice-style games. The authors used KAHOOT! games in their respective classrooms to teach MLA format and academic integrity--traditionally dry topics that were enhanced by playing games. Through the use of KAHOOT! games, the students and teachers were able to play their way into substantive and student-centered discussions. The authors discuss the opportunity Twitter provided for professional development and collaboration, their students' experiences playing KAHOOT! games in class, and their reflections on using games to promote active learning. The piece concludes with recommendations for educators to make use of digital collaboration tools to connect and share expertise with colleagues across educational sites and levels in order to work together to meet the learning needs of new generations of students. (As Provided). |
Anmerkungen | Department of Language and Literacy Education at the University of Georgia. 315 Aderhold Hall, Athens, GA 30602. Tel: 706-542-7866; Fax: 706-542-3817; e-mail: jolle@uga.edu; Web site: http://jolle.coe.uga.edu |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |