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Autor/inn/enWallace, Jessica; Covassin, Tracey; Beidler, Erica
TitelConcussion Bingo: Taking an Active Learning Approach to Concussion Education with Vulnerable Populations
QuelleIn: Health Education Journal, 78 (2019) 3, S.315-327 (13 Seiten)Infoseite zur Zeitschrift
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ZusatzinformationORCID (Wallace, Jessica)
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN0017-8969
DOI10.1177/0017896918806935
SchlagwörterHead Injuries; Brain; Athletes; Low Income Students; High School Students; Knowledge Level; Learning Activities; Educational Games; Program Effectiveness; Symptoms (Individual Disorders); Anatomy; Athletics; Ohio
AbstractObjective: The ability of athletes in underserved communities to recognise sport-related concussion (SRC) may be complicated by the lack of a qualified professional, such as an athletic trainer, present. An active learning educational activity (Concussion Bingo) was developed to assist in SRC identification. This study examined learning outcomes following the use of this activity by athletes in two US Title I (low socioeconomic status) high schools. Design: Cross-sectional study. Setting: High school sports. Methods: Participants (n = 102 athletes) completed 10-minute SRC knowledge of concussion surveys before and after participating in a Concussion Bingo activity. The 45-question survey assessed SRC knowledge through questions about SRC signs/symptoms, general injury information relating to loss of consciousness, the injured anatomical structure, complications of multiple SRCs and premature return to play. Participants had to mark key SRC terms on a Bingo card as they appeared throughout an SRC presentation including content from published consensus/position statements. Descriptive and parametric statistics were used to analyse the data. Results: Analysis of covariance revealed significant differences between pre- and post-Concussion Bingo scores. Athletes had the greatest knowledge increase of fogginess (n = 30, 29.5%), mood changes (n = 29, 28.5%), nausea (n = 27; 26.5%) and sleep problems (n = 27, 29.5%). On questions pertaining to the injury itself, athletes had the greatest increase on 'you have to be hit in the head to get a concussion' (n = 51, 50%), 'what kind of an injury is a concussion' (n = 31, 40.2%) and a concussion only occurs if you 'black out' (n = 24, 23.4%). Conclusion: Concussion Bingo increased Title I high school athletes' knowledge of SRCs, suggesting that it may be an effective active learning tool for increasing SRC knowledge. (As Provided).
AnmerkungenSAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: http://sagepub.com
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
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