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Autor/inn/enMuangsrinoon, Sakchai; Boonbrahm, Poonpong
TitelGame Elements from Literature Review of Gamification in Healthcare Context
QuelleIn: Journal of Technology and Science Education, 9 (2019) 1, S.20-31 (12 Seiten)Infoseite zur Zeitschrift
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ZusatzinformationORCID (Muangsrinoon, Sakchai)
ORCID (Boonbrahm, Poonpong)
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN2014-5349
SchlagwörterGames; Self Determination; Research; Health Services
AbstractGamification is a conceptual framework to apply game elements and techniques to improve the interesting process in non-game context. Gamification offers the motivation approach to motivate the player to handle the challenge tasks with game mechanics, game dynamics, and components. Nowadays, To discover the set of game elements and techniques from evaluating the existing related research is more opportunity for success in the exciting process. The core objective of this paper is to review the literature by using descriptive statistics of game elements with the review methodology. The reviewed literature was first coded author-centrally. After each paper was scrutinized for the analysis, the perspective was pivoted, and further analyses were conducted concept-centrally. A systematic review has been conducted that proves the wide variety of game elements, being retrieved a total of fifteen terms of game elements from twenty-two selected papers that were screened from a total of eighty-two documents. Only a few terms are used: points, feedback, levels, leaderboards, challenges, badges, avatars, competition, and cooperation. However, only some can be considered actual elements mechanics and that have not a similar abstraction level. Additionally, the authors examined the relationship between game elements and Self-Determination Theory (SDT): Competence, Autonomy, and Relatedness. The results indicated that a few terms of game elements were used: points, feedback, levels, leaderboards, challenges, badges, avatars, competition, and cooperation to explaine the relationship to SDT: Competence, Autonomy, and Relatedness. The results from this study will be used to design a gamified system in a healthcare context to promote physical activity. (As Provided).
AnmerkungenJournal of Technology and Science Education. ESEIAAT, Department of Projectes d'Enginyeria c/Colom 11, 08222 Terrassa, Spain. e-mail: info@jotse.org; e-mail: info@omniascience.com; Web site: http://www.jotse.org/index.php/jotse
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
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