Literaturnachweis - Detailanzeige
Autor/inn/en | Wright, J. Talmadge; Embrick, David G. |
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Titel | The Emotional Work of Family Negotiations in Digital Play Space: Searching for Identity, Cooperation, and Enduring Conflict |
Quelle | In: American Journal of Play, 11 (2018) 1, S.104-131 (28 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1938-0399 |
Schlagwörter | Family Relationship; Role Playing; Computer Games; Criticism; Fantasy; Alienation; Participant Observation; Time Management; Computer Simulation; Computer Mediated Communication |
Abstract | Computer game play has been criticized for disrupting family life by some who claim digital fantasy play alienates individuals from everyday interactions, even as others hold that such play increases sociability among players and their families. The authors argue that the truth about game play is more complex. They draw on research using participant observations and interviews with players about a well-known massive multiplayer online role-playing game (MMORPG) "World of Warcraft" and examine the struggle within families about time spent playing, family responsibilities, enhanced family dynamics, and the distances created by game playing. (As Provided). |
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Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |