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Autor/inn/enTang, Stephen; Hanneghan, Martin; Carter, Christopher
TitelA Platform Independent Game Technology Model for Model Driven Serious Games Development
QuelleIn: Electronic Journal of e-Learning, 11 (2013) 1, S.61-79 (19 Seiten)Infoseite zur Zeitschrift
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1479-4403
SchlagwörterModels; Engineering; Instructional Design; Computer Games; Information Technology; Computer Software; Computer Interfaces; Artificial Intelligence; Computer Networks; Educational Games; Educational Technology; Engineering Technology
AbstractGame-based learning (GBL) combines pedagogy and interactive entertainment to create a virtual learning environment in an effort to motivate and regain the interest of a new generation of "digital native" learners. However, this approach is impeded by the limited availability of suitable "serious" games and high-level design tools to enable domain experts to develop or customise serious games. Model Driven Engineering (MDE) goes some way to provide the techniques required to generate a wide variety of interoperable serious games software solutions whilst encapsulating and shielding the technicality of the full software development process. In this paper, we present our Game Technology Model (GTM) which models serious game software in a manner independent of any hardware or operating platform specifications for use in our Model Driven Serious Game Development Framework. (Contains 16 figures.) (As Provided).
AnmerkungenAcademic Conferences Limited. Curtis Farm, Kidmore End, Nr Reading, RG4 9AY, UK. Tel: +44-1189-724148; Fax: +44-1189-724691; e-mail: info@academic-conferences.org; Web site: http://academic-conferences.org/ejournals.htm
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2017/4/10
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