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Autor/inn/en | Allen, Layman E.; Ross, Joan |
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Titel | Instructional Gaming as a Means to Achieve Skill in Selecting Ideas Relevant for Solving a Problem. |
Quelle | (1974), (17 Seiten)
PDF als Volltext |
Dokumenttyp | gedruckt; online; Monographie |
Schlagwörter | Class Activities; Decision Making; Educational Games; Experiential Learning; Game Theory; Junior High Schools; Mathematical Enrichment; Mathematics; Problem Solving; Research; Secondary Education; Secondary School Mathematics |
Abstract | Two pilot studies investigated the effects of using Instructional Math Play (IMP) Kits, pamphlets with which individuals may play the mathematical game EQUATIONS against a computer program. Twenty-nine junior high students in a high-ability mathematics class completed varying numbers of the kits in five 48-minute sessions during a two-week period; ten selected junior high school mathematics teachers worked through the entire series during a two-and-one-half month period. Pre- and post-tests were designed to evaluate subjects' ability (1) to detect the relevance of a particular idea for solving a problem, and (2) to evaluate a mathematical expression involving that idea. Both groups made significant increases. A significant amount of "unencountered learning" was noted. It was suggested that significant effects may be anticipated with less competent subjects than those involved in the pilot study. (Author/JBW) |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2004/1/01 |