Literaturnachweis - Detailanzeige
Autor/inn/en | Czauderna, André; Guardiola, Emmanuel; Lux, Joelle-Denise; Budke, Alexandra |
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Titel | How insights into commercial games can improve the design of educational games on complex societal problems. |
Quelle | Aus: Fotaris, Panagiotis (Hrsg.): Proceedings of the 15th European conference on game based learning. ECGBL 2021. Reading: Academic Conferences and Publishing International Limited (2021) S. 170-177
PDF als Volltext |
Beigaben | Literaturangaben |
Sprache | englisch |
Dokumenttyp | online; Sammelwerksbeitrag |
ISBN | 978-1-9145-8712-2 |
Schlagwörter | Forschungsergebnis; Problemlösen; Simulationsspiel; Spielkonzeption; Strategiespiel; Lernprozess; Motivation; Unterrichtsziel; Computerspiel; Lernspiel; Realismus; Gesellschaftsrelevanz; Handlungsfähigkeit; Kommerzieller Anbieter; Komplexität; Konferenzschrift; Modellanalyse; Tagungsbeitrag; Brighton; Großbritannien |
Abstract | Many educational games have been criticized for their lack of enticement to players, which is attributed, among other factors, to a low degree of complexity and a limited amount of choices, when compared to entertainment games [...]. From the perspective of learning theory, this is insofar problematic as successful processes of learning require player motivation, great agency, and a well-balanced level of complexity, which correspondents and adapts to players' knowledge and skills [...]. [The authors] thus assume that educational game design can learn from entertainment games, i.e., must look at them in order to improve educational games when it comes to their allure, their simulation/moderation of complexity, and their enabling of meaningful choices. With this in mind, [the authors] conducted a series of studies on commercially successful and critically acclaimed simulation and strategy games such as Cities: Skylines, Civilization VI: Gathering Storm, and Tropico 6 referring to the topics of climate change, urban planning, migration, and/or resource management - from the perspective of geography education. [The authors'] research focused on different aspects such as the games' realism, complexity, geographical topics, facilitation of decision-making, and principles of political education, utilizing 18 game analyses and 8 qualitative interviews with game designers of these games. Based on the results of these studies, the present paper derives seven recommendations for the design of games on complex societal problems that can be used for educational purposes in geography education. Overall, the paper contributes to the greater effort to bridge the gap between entertainment game design and educational game design, thereby facilitating the creation of games that are both motivational and educational. (Orig.). |
Erfasst von | Externer Selbsteintrag |
Update | 2022/2 |