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Autor/inn/enChiang, Feng-kuang; Qin, Lian
TitelA Pilot Study to Assess the Impacts of Game-Based Construction Learning, Using Scratch, on Students' Multi-Step Equation-Solving Performance
QuelleIn: Interactive Learning Environments, 26 (2018) 6, S.803-814 (12 Seiten)Infoseite zur Zeitschrift
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ZusatzinformationORCID (Chiang, Feng-kuang)
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1049-4820
DOI10.1080/10494820.2017.1412990
SchlagwörterPilot Projects; Foreign Countries; Grade 7; Educational Games; Computer Assisted Instruction; Mathematics Instruction; Equations (Mathematics); Student Attitudes; Pretests Posttests; Quasiexperimental Design; Programming Languages; Student Surveys; Interviews; China (Beijing)
AbstractThis study examined the effects of students' construction of computer-based educational games, using Scratch, on their mathematical equation-solving performance and their attitudes towards learning mathematics with the assistance of technology. A one-group, pretest-posttest quasi-experimental study design, was adopted. A total of 89 seventh grade students from three classes at a public school in Beijing, China, offering 9 years of compulsory education, participated in Scratch-based mathematical game-making activities. Data were collected via an equations-solving test, surveys, interviews and member checking, and pairwise t-tests were performed for data analysis. The results indicated significant improvements in students' equation-solving performance and in their attitudes towards learning mathematics with the assistance of technology. (As Provided).
AnmerkungenRoutledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
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