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Autor/inAbt, Clark C.
TitelAn Education System Planning Game.
Quelle(1965), (14 Seiten)
PDF als Volltext kostenfreie Datei Verfügbarkeit 
Dokumenttypgedruckt; online; Monographie
SchlagwörterAdministrators; Decision Making; Educational Planning; Management Games; Program Budgeting; Role Playing; Simulation; Social Problems; Students
AbstractAlthough games are not usually thought of as aids to planning, a special type of game can be helpful when problems are complex, factors determining resolution are imperfectly understood, and numerous views coexist. Objectives of the education system planning game are to illuminate major issues of educational planning, to increase the participants' awareness of the costs and benefits of alternative plans, and to stimulate an exchange of ideas concerning diverse approaches to education. The game is played by five teams. Two educator teams represent several levels of the educational establishment ranging from elementary school teachers to the U.S. Commissioner of Education. Their responsibility is to devise two separate plans within a fixed budget. A pair of student teams, representing advantaged and disadvantaged student populations, must choose one of the plans and estimate its impact on their achievement as measured by increased number of graduates and quality. A "reality daemons" team personifies social problems related to educational planning. They eliminate all implausible gains estimated by student teams and deduct for counterproductive side effects. Winners are the educator team with the most productive plan, the student team making the greatest achievement, and the "daemon" with the most objections. (TT)
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2004/1/01
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